[PTA VERSION] Preset format=2 [PRESET COMMENTS] Comment=IMPORTANT - PLEASE READ~^#~^#Because of an issue inside P3D, the autogen light shader adjustments are not always~^#compiled with the same shader. I don't know why, but there is a simple solution for it -~^#you only have to do it after you have applied the preset or after you have cleared the ~^#shader cache. After that, you can use P3D like you always do:~^#~^#* After you have applied the preset / cleared the shader cache~^#* Start P3D without ActiveSky~^#* Just use the default P3D airport for the start location~^#* Just use the default aircraft~^#* Weather: Clear Sky~^#* Time-Of-Day: NIGHT <------------------~^#* Start the flight and wait until all shaders are compiled and everything is loaded up~^#* Done - thats all~^#~^#--------------------------------------------------------------------------------------------~^#HELP - THIS PRESET IS WAY TOO DARK FOR ME:~^#~^#If this preset is too dark for you, go to "HDR & Post-processing" and open the~^#options for "Alternate Tonemap". There you will find a checkbox called ~^#"Use Uncharted 2 - Tonemap". Activate this checkbox and try again.~^#~^#--------------------------------------------------------------------------------------------~^#Changes:~^#Version 8:~^#* Activated new features added with v15~^#* Removed Image-Based-Lighting custom tweak and added as core feature~^#Version 7:~^#* Image-Base-Lighting as custom tweak added~^#* Dynamic ambient intensities~^#* Adjusted Gamma-Values~^#Version 6:~^#* Changed Terrain Ambient Lighting~^#* Reduced moon lighting on terrain~^#* Changed AC diffuse lighting intensity depending on time of day~^#* Added a bit dynamic VC ambient light~^#* Added a bit dynamic Aircraft ambient light ~^#* Added a bit dynamic Object anbient light~^#* Reduced Cloud Fog Influence a little bit~^#Version 5:~^#* Reduced blue haze effect a bit~^#Version 4:~^#* Reduced VC ambient light a little bit~^#Version 3:~^#* Added Object Gamma ~^#* Added Terrain Gamma~^#* Increased clouds lighting~^#* Changed terrain saturation depending on distance~^#* Made ambient sun light in VC brighter, added a little bit of directional ambient light~^#Version 2:~^#* Adjusted autogen lighting to new parameters~^#~^#--------------------------------------------------------------------------------------------~^#The following HDR-Settings are used inside P3D~^#~^#Brightness: 1.14~^#Bloom: 0.10~^#Saturation: 0.92~^#~^#If you want more or less colors, adjust the HDR saturation value inside P3D~^#If this theme is too dark, increase the brightness value inside P3D~^#~^#--------------------------------------------------------------------------------------------~^#If you have a powerful PC, you can increase the Autogen Render Radius even further~^#inside the Prepar3d.cfg~^#~^#The theme was tested using ~^#[SCENERY]~^#AUTOGEN_DRAW_DISTANCE=35000.000000~^#~^#Because of the high CPU demand, I added the following values to get a pretty smooth experience~^#~^#[MAIN]~^#FIBER_FRAME_TIME_FRACTION=0.1~^#~^#[DISPLAY]~^#UPPER_FRAMERATE_LIMIT=30~^#~^#Note: these changes are not required to use this preset.~^#~^#---------------------------------------------------------------------------------------------~^#Because the night lighting is activated very late in P3D, I added the following lines to the~^# Prepar3d.cfg~^#~^#[GRAPHICS]~^#DAY_THRESHOLD=49810~^#NIGHT_THRESHOLD=8096~^#~^#The DAY_THRESHOLD value is increased to start rendering the night lighting earlier. Inside the~^#shader adjustments, the transition was smoothed to prevent abrubt changes. This does not ~^#apply to airport building lights but it works ok. [HDR & POST-PROCESSING_HDRADAPTATION] IsActive=1 [HDR & POST-PROCESSING_HDRTONE] IsActive=1 Red=1.00 Green=1.00 Blue=1.00 [HDR & POST-PROCESSING_HDRTONEMAP] IsActive=1 Uncharted2Tonemap=1 [WATER_WATER_SATURATION] IsActive=0 SaturateRatio=0.60 [ATMOSPHERE & FOG_SKY_SATURATION] IsActive=1 SaturateRatio=1.35 [ATMOSPHERE & FOG_SKY_FOG_TUNING] IsActive=1 FogFactor=0.5 [HDR & POST-PROCESSING_HDRCONTRAST] IsActive=1 Coeff=0.72 [WATER_WAVESPEED] IsActive=0 SpeedRatio=1.0 [WATER_WAVESIZE] IsActive=1 SizeRatio=2 SmoothRatio=1 [WATER_WATERSURFACE] IsActive=0 ReflectionCoeff=0.30 RefractionCoeff=0.15 GranularityCoeff=1.00 SpecularBlend=0.7 FresnelAngle=4.0 [WATER_FSXREFLECTION] IsActive=0 [ATMOSPHERE & FOG_RAYLEIGH_SCATTERING] IsActive=1 DensityCorrection=0 ExcludeClouds=0 Power=2.75 Density=0.0000000350 Green=0.070 Blue=0.150 NoDensityAltitude=15000 VolumetricDensityHeight=8000 VolumetricDensityPower=2.0 [ATMOSPHERE & FOG_ATMO_HAZE] IsActive=1 Power=1.01 Distance=0.00000000050 DensityCorrection=1 Red=1.10 Green=1.00 Blue=1.00 NoDensityAltitude=15000 VolumetricDensityHeight=3000 [ATMOSPHERE & FOG_CLOUDS_FOG_TUNING] IsActive=1 FogFactor=1.85 [LIGHTING_BOOST_EMISSIVELANDCLASS] IsActive=1 BoostRatio=1.50 SaturateRatio=2.00 [LIGHTING_TERRAIN_SATURATION] IsActive=1 SaturateRatio=1.25 [LIGHTING_TERRAIN_LIGHTING] IsActive=1 SunDiffuseCoeff=(1.15 + (1.0 - saturate(cb_mSun.mDiffuse.g)) * 0.7) SunAmbientCoeff=(1.08 - (clamp(cb_mSun.mDiffuse.g, 0.0, 0.2) * 1.38) - saturate(1.0 - abs(runningNormal.y)) * 0.2 - ( saturate(-dot(runningNormal, normalize(sunDirection))) ) * 0.1) MoonDiffuseCoeff=1.1 MoonAmbientCoeff=0.5 DiffuseGamma=(1.15 - saturate(abs(length(Input.vPosWS)) / 45000.0) * 0.15) [LIGHTING_SPECULAR_LIGHTING] IsActive=1 SpecularRatio=1.0 [LIGHTING_AUTOGEN_LIGHTING] IsActive=1 SunDiffuseCoeff=2.15 SunAmbientCoeff=(0.88 - 0.2 * saturate(-dot(vNormalWS, normalize(cb_mSun.mDirection)))) MoonDiffuseCoeff=1 MoonAmbientCoeff=1.0 DiffuseGamma=(1.15 - saturate(abs(length(In.vPositionWS)) / 45000.0) * 0.15) Saturation=(1.0 - saturate(abs(length(In.vPositionWS)) / 45000.0) * 0.2) [CLOUDS_CLOUD_BRIGHTNESS_TWILIGHT] IsActive=1 [CLOUDS_CIRRUS_BRIGHTNESS_TWILIGHT] IsActive=1 [CLOUDS_CLOUD_SHADOWS_SIZE] IsActive=1 [CLOUDS_CLOUD-SHADOW-DEPTH] IsActive=0 Value=1.0 [CLOUDS_CLOUD_ALTERNATE_LIGHTING] IsActive=0 [CLOUDS_CLOUD_SIZE] IsActive=0 CloudSizeHCoeff=0.5 CloudSizeVCoeff=0.5 [CLOUDS_CLOUD_SATURATION] IsActive=0 ShadeFactor=1.0 [CLOUDS_CLOUDS_LIGHTING_TUNING] IsActive=1 CloudLightFactor=0.85 CloudSaturateFactor=0.33 DiffuseGamma=(1.11 - saturate(cb_mSun.mDiffuse.g) * 0.16) [CLOUDS_CIRRUS_LIGHTING] IsActive=0 SaturateRatio=1.00 LightingRatio=1.00 [CLOUDS_CLOUD_VOLUME] IsActive=0 ScatteringFactor=1.7 LightingFactor=0.7 NoPattern=0 [CLOUDS_POPCORN_MODIFICATOR] IsActive=1 CloudDistanceFactor=0.00000000060 CloudOpacity=0.3 [LIGHTING_AIRCRAFT_LIGHTING] IsActive=1 SunDiffuseCoeff=(1.15 + (1.0 - saturate(cb_mSun.mDiffuse.g)) * 1.8) SunAmbientCoeff=(0.62 + (-0.2 + 0.51 * clamp((cb_Altitude - cb_SurfaceAlt) / 80, 0.0, 1.0)) * pow(saturate(-dot(vNormalWS, float3(0.0, 1.0, 0.0)) * 0.5 + 0.5), 1.5) * (saturate(cb_mSun.mDiffuse.g) * 0.5 + 0.5)) MoonDiffuseCoeff=1.1 MoonAmbientCoeff=(1.0 - 0.27 * saturate(-dot(vNormalWS, normalize(cb_mMoon.mDirection)))) DiffuseGamma=1.15 SaturateRatio=1.10 VCOnly=0 VCSunDiffuseCoeff=(1.15 + (1.0 - saturate(cb_mSun.mDiffuse.g)) * 1.8) VCSunAmbientCoeff=(0.62 + (-0.2 + 0.51 * clamp((cb_Altitude - cb_SurfaceAlt) / 80, 0.0, 1.0)) * pow(saturate(-dot(vNormalWS, float3(0.0, 1.0, 0.0)) * 0.5 + 0.5), 1.5) * (saturate(cb_mSun.mDiffuse.g) * 0.5 + 0.5)) VCMoonDiffuseCoeff= VCMoonAmbientCoeff= [LIGHTING_AUTOGEN_EMISSIVE] IsActive=1 LightsRatio=(1.5 + saturate(length(In.vPositionWS) / 6000) * 2.5) AutogenRatio=0.7 SmoothTransition=0 [TOMATO-MODE_AUTOGEN DISTANCE SIZE] IsActive=1 Factor=0.0035 FactorX=1.7777 [TOMATO-MODE_AUTOGEN POWER SMOOTHING] IsActive=1 BasePowerFactor=0.7 MaxLightDistance=90000 FullPowerDistance=3000 DistanceCurvePower=4 Saturation=(0.7 + cb_mSun.mDiffuse.g * 0.3) PowerLimit=0.3 [TOMATO-MODE_ADAPTIVE BLOOM] IsActive=1 Power=3.0 [TOMATO-MODE_ALTERNATE TERRAIN LIGHTING] IsActive=1 LightPower=(0.15 + (1.0 - cb_mSun.mDiffuse.g) * 0.4 ) [TOMATO-MODE_INCREASE PARTICLE SIZE WITH DIST] IsActive=0 Factor=1.1 [TOMATO-MODE_DYNAMIC SPOT LIGHTS LIGHTING] IsActive=1 AnglePower=0.56 [TOMATO-MODE_IMPROVE DYN LIGHT PERFORMANCE] IsActive=1 [TOMATO-MODE_ADD MULTIPLE TEXTURE LOOKUPS] IsActive=1 [TOMATO-MODE_SOFTEN SOLID SHADOWS] IsActive=0 [TOMATO-MODE_ADVANCED ATMOSPHERE SCATTERING] IsActive=1 PlanetRadius=6371e3 AtmosphereHeight=100000.0 AtmoBaseHeightOutScattering=0.00013 AtmoBaseHeightInScattering=0.00015 AbsorptionFactorRed=0.596e-5 AbsorptionFactorGreen=1.324e-5 AbsorptionFactorBlue=3.310e-5 AbsorptionScaleInRed=0.9 AbsorptionScaleInGreen=1.1 AbsorptionScaleInBlue=1.3 AbsorptionScaleGamma=2.5 InScatteringFactorAmbient=0.2 InScatteringFactorDiffuse=0.7 InScatteringDiffuseGamma=0.2 InScatteringStartFullDist=20000.0 TerrainOutputContrast=(1.07875 + saturate(length(Input.vPosWS) / 45000.0) * 0.07) [TOMATO-MODE_ADVANCED FOG SCATTERING] IsActive=1 ScatteringHeightPower=2.5 ScatteringHeightLimit=119716000000.0f ScatteringDistanceBlue=82000 ScatteringDistanceGreen=145000 ScatteringDistanceRed=301000 ScatteringPowerBlue=0.85 ScatteringPowerGreen=0.65 ScatteringPowerRed=0.6 InScatteringSky=0.05 InScatteringSun=0.05 [TOMATO-MODE_FAST APPROXIMATION IMAGE BASED AIRCRAFT LIGHTING] IsActive=0 DaylightAmbientIntensity=0.2 DaylightDiffuseIntensity=0.15 NightIntensity=0.2 [TOMATO-MODE_OPTIMIZE CLOUD MATRIX CALCULATION] IsActive=1 [TOMATO_MODE_ALTERNATE SPECULAR LIGHTING] IsActive=1 [TOMATO_MODE_PRECIPITATION OPACITY] IsActive=0 OpacityRain=1.0 OpacitySnow=1.0 [TOMATO-MODE_IMPROVE GENERAL SHADOW RECEIVE] IsActive=1 [TOMATO-MODE_IMPROVE TERRAIN SHADOW RECEIVE] IsActive=1 [TOMATO_MODE_CHANGE CLOUD SHADOW RECEIVE CALCULATION] IsActive=0 [TOMATO_MODE_CHANGE CLOUD SHADOW BUILD CALCULATION] IsActive=1 [TOMATO_MODE_ADD CONDITIONAL DYNAMIC LIGHTING] IsActive=1 [TOMATO_MODE_PER PIXEL CLOUD FOG] IsActive=1 [TOMATO-REFLECTIONS_ADJUST STARS IN REFLECTION MAP] IsActive=1 Intensity=0.0 [TOMATO-REFLECTIONS_ADJUST REFLECTION PARTICLE EMISSION] IsActive=1 Size=64 [TOMATO-REFLECTIONS_ADJUST REFLECTION TERRAIN RENDERING] IsActive=0 AddDetailTexture=1 MaxTextureLOD=14 [TOMATO-REFLECTIONS_ADJUST REFLECTION GENERAL RENDERING] IsActive=0 [TOMATO-REFLECTIONS_OPTIMIZE CLOUD REFLECTIONS] IsActive=1 [TOMATO-REFLECTIONS_TOMATO EXTENDED REFLECTION RENDERING] IsActive=0 [TOMATO-REFLECTIONS_FIX GENERAL PROJECTION] IsActive=0 [TOMATO-REFLECTIONS_FIX CLOUD PROJECTION] IsActive=0 [TOMATO-REFLECTIONS_FIX TERRAIN PROJECTION] IsActive=0 [TOMATO-REFLECTIONS_FIX PARTICLE PROJECTION] IsActive=0 [POSTPROCESS_SHADER DPX] IsActive=0 Index=6 Params=5265643D382E300D0A477265656E3D382E300D0A426C75653D382E300D0A436F6C6F7247616D6D613D322E350D0A44505853617475726174696F6E3D332E300D0A526564433D302E33360D0A477265656E433D302E33360D0A426C7565433D302E33340D0A426C656E643D302E32300D0A4461794E696768745573653D300D0A [POSTPROCESS_SHADER Tonemap] IsActive=1 Index=7 Params=47616D6D613D312E300D0A4578706F737572653D35202A2073617475726174652828302E34202D2063625F6D4C69676874735B53554E5F4C494748545D2E6D446966667573652E6729202A2063625F6D4C69676874735B53554E5F4C494748545D2E6D446966667573652E67290D0A53617475726174696F6E3D302E300D0A426C656163683D302E300D0A4465666F673D302E300D0A466F67436F6C6F72583D302E300D0A466F67436F6C6F72593D302E300D0A466F67436F6C6F725A3D322E35350D0A4461794E696768745573653D300D0A [POSTPROCESS_SHADER LiftGammaGain] IsActive=0 Index=3 Params=5247425F4C696674583D312E30300D0A5247425F4C696674593D312E30300D0A5247425F4C6966745A3D312E30300D0A5247425F47616D6D61583D312E30300D0A5247425F47616D6D61593D312E30300D0A5247425F47616D6D615A3D312E30300D0A5247425F4761696E583D312E30300D0A5247425F4761696E593D312E30300D0A5247425F4761696E5A3D312E30300D0A4461794E696768745573653D300D0A [POSTPROCESS_SHADER Vibrance] IsActive=0 Index=5 Params=56696272616E63653D302E32300D0A56696272616E63655F5247425F62616C616E6365583D312E30300D0A56696272616E63655F5247425F62616C616E6365593D312E30300D0A56696272616E63655F5247425F62616C616E63655A3D312E30300D0A4461794E696768745573653D300D0A [POSTPROCESS_SHADER Sepia] IsActive=0 Index=9 Params=436F6C6F72546F6E65583D312E35300D0A436F6C6F72546F6E65593D312E31300D0A436F6C6F72546F6E655A3D302E39300D0A47726579506F7765723D302E30300D0A5365706961506F7765723D302E32300D0A4461794E696768745573653D310D0A [POSTPROCESS_SHADER Technicolor] IsActive=0 Index=4 Params=546563686E69416D6F756E743D302E34300D0A546563686E69506F7765723D342E30300D0A7265644E65676174697665416D6F756E743D302E38380D0A677265656E4E65676174697665416D6F756E743D302E38380D0A626C75654E65676174697665416D6F756E743D302E38380D0A4461794E696768745573653D300D0A